# 冲突设计四缺补全法
> 用途（速查）：戏太平、没有张力时，用四个问题逐项补冲突。适用于任何场景。

## 四缺逐项补

```mermaid
flowchart TD
    S["场景太平"] --> Q{"最缺哪一项？"}
    Q --> A["缺欲望｜补具体目标"]
    Q --> B["缺阻碍｜补具体对手"]
    Q --> C["缺情绪｜补可拍动作"]
    Q --> D["缺主题｜补两难选择"]
    A --> N["下一场更容易发生"]
    B --> N
    C --> N
    D --> N
```

| 缺什么 | 补法 | 示例 |
|--------|------|------|
| 缺欲望 | "他现在要拿到什么？" | 不是"他想要认可"，是"他要让组长在晨会上点头" |
| 缺阻碍 | "谁或什么挡住他？" | 不是"社会偏见"，是"同事故意给了错误数据" |
| 缺情绪 | "他手上正在做什么？" | 不是"他很焦虑"，是"他把笔帽反复拔开又盖上" |
| 缺主题 | "他在两个坏选择里选了哪一个？" | 不是"善战胜恶"，是"举报朋友→失去信任，不举报→良心不安" |

## 使用流程

1. 摘出场景中最空的一句
2. 对照四缺，找出最缺的那一项
3. 用补法填上——必须是可拍的动作或可见的物件
4. 检验：补完后下一场戏是否更容易发生？

## 警告

不是每个场景都要四缺全补。轻场景（过渡/信息交代）用轻冲突，重场景（转折/高潮/人物选择）才全补。所有场景都塞冲突等于所有场景都不重要。


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